Invoker is the one who holds the stumps in battle. An old mage that knows every spell in the book by heart. You've heard about his 10 different spells that he collects out of thin air like candy, right? He also has his own “vanshot” compilation that's for every occasion, from throwing fireballs to freezing snowstorms. Love the pocket watch? Well, this one can even have its own clock.
Strengthens the hero and adds the ability to control ice.
Gives the ability to manipulate lightning.
Increases spell damage and brings intelligence.
Combines elements to create new spells.
Deals damage and freezes enemies.
Makes the hero invisible and slows down enemies.
Creates a wall of ice, slowing and dealing damage.
Burns mana from enemies and restores resources to the hero.
Lifts enemies into the air and scatters them.
Increases the attack speed of an ally.
Deals damage at a specified point.
Summons Spirits with armor that can deal damage.
Summons a meteor with fire damage.
Deals damage and repels enemies.
The first aspect each sphere level automatically provides the hero with periodic damage to Quas attacks, increased attack speed to Wex ability and increased damage from Exort attacks. The second aspect allows you to get and improve the effect of fixed vampirism to attacks at the expense of active spheres Quas, movement speed for each active sphere Wex, and additional damage from spells for each sphere Exort