The Scout is one of the most interesting classes to play in Team Fortress 2. It has low health, but is characterized by high speed and mobility. The specialty of the game for him will be not killing, but survival and passing information to your allies. He has a double jump, which gives him additional mobility and survival. In our today's article we offer you to analyze his arsenal in detail, and go through the advantages of the character.
By standard, the scout is armed with a sawed-off shotgun, which has 6 rounds and deals 90-100 damage. It is good and effective at close ranges, where it can give opponents serious trouble. But in addition to this shotgun, it has a large number of analogs, which will be a great substitute, for example: "Unstoppable Force" or "Soda Maker".
Unstoppable Force has +50% to attack speed, but reduced damage. Its main feature is throwing itself away from the enemy, which will help you survive in the most extreme situations. The soda maker is similar to it, but instead of pushing back, it allows you to make additional jumps.
We also suggest taking a look at the Kid's Shotgun, which gives you the most maximum speed in the game. All of these weapons are great for the scout, and greatly increase his survivability.
The standard weapon is a pistol, which demolishes 15-25 HP, has a magazine of 12 rounds, and does not stand out in any way, but it can be replaced with: "Spirited" or "Bonk! Atomic Volley." The former has increased damage, and also increases your jump height if you hold the weapon.
Bonk is a drink that gives you invulnerability for 8 seconds, but prevents you from attacking. After the time expires, you will get a slowdown that depends on the hit you take. You can use it to hit enemy bases and break buildings, making it harder for engineers and other enemy heroes to play.
By default, the bat, which deals 35 damage, is one of the weakest weapons in the game. It would be much better to replace it with the Dread or the Splitter. The former slows down enemies and makes it easier to hit them, while the latter allows you to triple jump and gives you mini-crits for melee attacks.